Designing software
that feels inevitable.
I'm Mira — a designer-engineer building tools, films, and type from a small studio in Lisbon. Currently shipping interfaces at Pivotline and consulting on a few quiet projects.
Selected work
Things I've made,
quietly and otherwise.
- 2024
Halcyon Atlas
Lead Designer / Engineering
A spatial map for ambient music — 11k tracks plotted by mood, tempo, and timbre.
Interactive - 2024
Pivotline
Founding Engineer
Telemetry tooling for indie game studios. Built the realtime ingest pipeline + dashboards.
Infra - 2023
Soft Returns
Director / Editor
A 14-minute short film shot in northern Portugal. Premiered at Indie Memphis.
Film - 2022
Marrow Type
Type Designer
A variable display family in 7 weights. Licensed by 240+ studios since release.
Type
About
Studio, Rua de São Bento — shot on Mamiya 7, August 2024.
I make calm, opinionated software for people who care disproportionately about the details.
Before Pivotline I led design at Halcyon (acquired 2023) and spent four years freelancing across editorial, broadcast, and product teams. I write a quiet newsletter twice a year and teach a workshop on motion systems each spring.
I work best on small teams shipping ambitious things — usually as a designer who codes, sometimes as an engineer who draws. If our timelines line up, I'd love to hear about what you're building.
- Years
- 11
- Shipped
- 47.2k+
- Talks
- 14
- Coffee
- excessive
Get in touch
Have a project
in mind? Write to me.
I read everything. Replies usually within two working days, often sooner. Brief, deck, or a single sentence — whatever's easiest.